The BOM : Episode 12: Language, Mathematics and Pictures w/ Kitty Yeung

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Today we discuss Kitty’s extensive background in education, her work at Microsoft, her thoughts on STEAM and why it’s so important to integrate art into tech, and how she hopes to create a more sustainable future through teaching, designing, and doing lots and lots of art.

You can follow @Supplyframe and @Hackaday on Instagram, LinkedIn, YouTube, and Twitter, and @SupplyframeDesignLab on Instagram and Twitter.

The BOM is a Supplyframe podcast hosted by Majenta Strongheart, written, produced, and edited by Frank Driscoll and co-edited by Daniel Ferera. Executive producers are Ryan Tillotson and Tyler Nielsen. Theme music is by Ana Hogben, with show art by Thomas Schneider. Special thanks to Giovanni Salinas, Bruce Dominguez, Thomas Woodward, Jin Kumar, Jordon Clark, Matt Gunn, the entire Supplyframe Team, and you, our wonderful listeners.

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The BOM
The BOM (or “bill of materials”) is a weekly Supplyframe DesignLab Podcast hosted by Head of Design & Partnerships Majenta Strongheart. Each week, through digestible conversations with the world’s leading innovators, hackers, and entrepreneurs, Majenta and her guests explore the future of how hardware projects are built and brought to market, investigate technological solutions to the world's toughest challenges, help bridge the gap between makers, startups, and investors, and celebrate the transformational power of design. Presented by Supplyframe DesignLab

Episode transcripts


Drawing is something that I always lovedoing since I was a child, and
I actually found that it's a wayfor me to testify I understand anything,
so I'll try to conceptualize and visualizescientific ideas through drawings. For someone to
understand something, we have to beable to translate words or translate equations with
words and visualize the words with drawingsand condense and explain the drawings with equations,
so the three things go around andcompliment each other. If I cannot
draw something, that means I don'tunderstand it. Welcome back to the bomb.
My guest this week is Dr KittyYoung, a physicist, engineer,
Tex stilist, artist and former seniorprogram manager of quantum computing and Microsoft.
She is currently Microsoft's founder of fashionincubation. Dr Young is constantly pushing the
boundaries between art and science to discoverhow they connect, having worked across the
latest technologies, including developing computational textiles, solar powering, three D printing,
micro controllers, edge computing and wearables. Dr Young combines her love of art
with her experiences and science to pushthe bounds of fashion. She received her
PhD and Applied Physics at Harvard Universityand Masters and Natural Sciences from the University
of Cambridge. Art By physicist isKitty's sustainable tech fashion brand dedicated to the
integration of science, engineering, designand art. The brand's mission is to
promote an intellectual representation of women andsupport steam education and environmental protection through donations
and ethical and sustainable production. Todaywe discussed Kitty's extensive background and education,
her work at Microsoft, her thoughtson steam and why it's so important to
integrate art into tech, and howshe hopes to create a more sustainable future
through teaching, designing and doing lotsand lots of art. Let's dive in.
Welcome, Dr Kitty Young. I'mso excited to have you joining us
on the bomb today. Thank youfor having me. It's been so long
since we've caught up. I wastrying to remember where we first met.
Was it at maker fair in SanFrancisco or was it at Super Con?
I think it's makeup fair. Youwere doing some video interviews, always right,
and you're always one of our amazingguests, talking about everything from wearables
to quantum computing to your work atMicrosoft. So I'm really excited to dive
into all of that can you tellus about your background Um and how you
got to where you are today atMicrosoft? Sure. Yeah, I have
a physics background, so I'm trainedprofessionally as a physicist. I did my
Undergrad at masters in University of Cambridgeand then I went to Harvard to do
my PhD in applied physics. Sovery fundament who work, but also doing
a lot of applications of quantum physics. So when I graduated I went to
Intel to do silicon photonics and transitionto Microsoft through actually several different roles in
betway. But then I was doingquantum quantum computing before I started my own
startup within the company and Microsoft.The startup that you're talking about. That
separate than your experience at Microsoft Garage. Right, right. Yeah, the
garage was a very unique fun experience. I joined Microsoft through that. I
was managing the bay area garage,is an innovation program uh, and it
runs the company's largest, actually isthe world's largest private Hag Cathon, and
it helps employees come together to hangnew ideas, whatever they want to work
on, even independent from their dayjob, and they can form their own
team and build their new ideas intoreality. So I was managing the bay
area there for this program Uh andthere is really nice also maker garage.
So the garage is our program butwe also have um maker spaces. So
it's really fun for UH employees tocome hack on something, either digitally or
come to the space to make somethingphysical. Yeah, I remember we got
to visit that space a couple ofyears ago and it's super inspiring to see
everything you all were working on.And how many participants did you have in
that Hackathon that you mentioned? Wow, every year expense. So I think
last year was about seventy five thousandpeople like that. Yeah, the garage
team has done such a great job. Yeah, really appreciate the team for
having a program like this for thecompany and I think it's really awesome that
more and more companies are realizing,you know, the positive impact that something
like this can have, an initiativewhere you're bringing different teams together, really
pushing interdisciplinary kind of collaboration and thinkingoutside of, you know, the main
everyday nine to five kind of workthat everyone's doing. But I'd love to
hear what you think. You knowthis adds to people's experience on the job.
Is a very healthy culture that suchprograms campering to a big co operation
is not just about Uh Managero structure, but it is also uh supporting anyone,
no matter where you are in thecompany, to pursue your causes,
your missions, your passion, andis supporting a person as a whole instead
of looking at someone just as aset of skills and put them in the
box. And I think immorten workspaces. It no longer holds. Uh,
you are a platform for your employeesand people should feel happy that they are
pursuing something meaningful in their work space. Yeah, that's beautifully put put.
I hope that Um, you know, more and more people can have that
in their work environment because it canmake such a difference on your own yeah,
and your own life work balance andmental health and all of that.
So are kind of a main themefor Um the last few episodes has been
education within design and technology. SoI'm going to ask you a few questions
about you know, your educational background, but also you've done so much to
kind of give back to the opensource hardware community and UM design and technology
fields in providing really accessible education yourselfand doing tutorials, in participating in initiatives
like hackety university where you taught anintroduction to quantum computing, and I'd love
to hear sort of how you feel, you know, about traditional systems of
education versus these more distributed accessible,you know, Youtube, opportunities to learn
through youtube and other other platforms.You know. What do you think about
that balance, or have you hadany pivotal moments you feel like in your
more traditional educational background that really allowedyou to excel Um within you know,
your your combining of science and art. Yeah, it's an interesting question.
I definitely benefited from both. Uh. So the traditional, you call traditional,
is the kind of the school taughtand have a very clear structure of
degrees. So I definitely received oneof the best top education in terms of
physics. So, Um, thatwas also my goal. Uh. I
wanted to be a physicist as uh, since I was a child. So
I pursued to receive the best educationas I could get. Later on,
especially after you start working, there'sno real structure anymore, and it really
is. It really is dependent onself, teaching self, learning and through
that experience, uh, I actuallystarted learning about quantum computing myself by reading
books and watching videos and also tryingout our open source exercises. So that
is self education and I think everyonewho's working needs to do that. Technology
and new ideas developed so fast wecan't rely on our background forever and I
think the very interesting about being inthe workforce at this era, so being
in the information age, is thatpeople who maybe twenty or thirty years older
than you are actually learning the samethings and driving the same industries. We
can't rely on legacy education and backgroundanymore. We need to keep on learning,
keep on m looking at where theindustries and the society is going and
not falling behind. So that's whatalso motivated me too, to both use
my my background as well as learningnew things and then producing education materials to
teach others who may have a similartendency that they may be already working in
a different industry, but then defying, for example, quant computing very interesting
than they really need entry points.So I was kind of providing the entry
points. How could they you wasa very accessible uh for community type of
quantum computing learning materials. I wasgiving this lectures and workshops and using my
comics drawings to teach the concepts,and I also developed the Microsoft Open source
uh learning materials are learning websites andthe MS learn modules, so people can
access it anywhere in the world throughthe Internet and try out the hands hall
exercises and learned that way. Soawesome. You really just do so much.
I'm always so impressed. Um,I love the I think it's really
important. The point that you madeabout kind of staying, you know,
staying current with the latest technology isjust this, in a way, never
ending, um opportunity to learn moreand to be driven to keep up right.
Um, like you said, it'skind of Nice in a way that
it levels out, uh, youknow, New People in the industry to
people that have been there for decades. I know G and I always talk
about how many three d modeling programsare we gonna learn by the you know,
throughout our career? I think he'salready on like three or four.
I'm not as quick to pick upthe new ones, but it's something I'm
working on. Um, but it'sa it's a constant challenge and I like
the your perspective on you know,it's an opportunity. It doesn't have to
be something that we feel bogged downby, but how you know, it
keeps you fresh and creative and andlearning, Um, you know, challenging
yourself and pushing yourself to learn newtechnologies and and stay on the you know,
on the latest for Um, beprepared to be more innovative in our
fields. Um. I love whatyou brought up about using comic strips to
help teach your condom computing courses.Is that some thing you found, uh,
you know, how have you foundthat to be useful or successful,
like, as far as thinking aboutdifferent learning styles and how you can take
all of your vast skill sets tomake something more accessible? Was that something
you prototyped? Um, you know, along the way, or when did
you discover that that was how youwanted to teach this course or teach quantum
computing? Mm Hmm, yeah,so drawing is something that I always love
doing since I was a child,and I actually found that it's a way
for me to testify I understand anything. So I try to conceptualize and visualize
scientific ideas through drawings. If Icannot draw something, that means I don't
understand it. So it's actually amethod that I developed when I was studying
in my Undergrad and I noticed thatfor someone to understand something, we have
to be able to translate words ortranslate equations with words and visualize the words
with drawings and condense and explain thedrawings with equations, so the three things
go around and compliment each other.If there's anything that I can't do with
any one of these, then itreally means I don't totally understand it.
So I developed this method of learningand use drawing to express what I understand.
And I noticed that for learning,visualization is really, really important,
and for something like quantum computing isalways something hard to visualize for people because
it's looking at the microscopic, tinywords that we don't see in everyday life,
even though everything we see um ourmanifestation of those microscopic worlds. So
we have to have a better wayto explain these things people don't necessary experience
every day, they do not realizethat they experienced every day. So I
started just drawing each concept out ona square page to really contents, honing
into the one thing that I reallywant to communicate, and I started publishing
this online. Every week, everySunday, every weekend, I was stroying
one or two pieces and then itstarted to accumulate as a whole series of
education materials and this opportunity was Hadayyou just came up. Around the same
time. I remember receiving an emailfrom Sophie and she was looking for Hack
Day you lectures. So I thoughton computing would be something really interesting for
people, especially that was around thetime uh Kobe started. Everyone was stuck
at home and looking to learn newthings and uh, there was also a
lot of hype about common computing,so I really wanted to mystified it.
Um, it's interesting that people,when they see drawings, they don't feel
intimidated anymore. They may think,Oh, it's drawing cartoons of our children,
but everybody really, including adults,they like drawings. So I noticed
a lot of people, you adults, started buying my book for themselves as
well as for their children, becauseeveryone, at different stages of their life,
can gain something out of the gistof science. Yes, totally.
Drawing is, you know, likea universal language. I think it's kind
of timeless, ageless, and Iabsolutely agree that it can help demystify and
make something so much more approachable.So I think that's so awesome that that
was the strategy you you implemented forthis and uh just so the audience can
have the opportunity to check out yourwork. Do you still have those comics
up online somewhere? Yes, Ido. So how could they you?
UH, the link to the introductionto quantum computing, to comics, is
one place you can find. Oryou can go to my website, which
is art by physicist Katie Young Dotcom, and I have all of my
projects. They're including the comics.So you can find where to buy the
book as well. Perfect. AndSo, speaking of all your other projects,
we want to get into art byphysicists, which is your latest kind
of endeavor. How long have youbeen doing art by physicists? I feel
like you launched it maybe a yearago, am I? Yeah, I
launch a whole bunch of designs techfashion last year through kickstarter, but I
started developing the brand for quite afew years, I think. UH,
yeah, I remember trying on apiece. That's super comment. That's right.
Yeah, that was yeah, Ithink it was two thousand nineteen.
I had a whole set of designslaunched and I was actually developing these wearable
tech since twenty sixteen. That wasjust for fun and tinkering, but then
I started getting requests from people theywant to buy myself and I just got
so curious, like how, howdo I even manufacture something that I just
made my head? So I guessthat was the challenge. Going from one
to ten, two hundreds to thousands. Design for manufacturers a whole different ball
game. Yeah, exactly. That'swhat the bomb is about, right.
So you have to have the buildof materials, you have to have the
tech, pack everything, you needto communicate with the manufacturers. A lot
of your pieces are combining uh,wearable technology integrating them into your fashion designs.
Right, and can you tell usa little bit more about what this
might include? I know you know. Sometimes it includes LEDs. Are Different
kinds of UM lighting technology. Whatother kind of sensors or tech are you
using in your pieces? Yeah,I tend to use whatever available, whatever
is ready in terms of embedding intoclothing to make designer pieces. Uh.
So lighting is one type. Ihave designs that have custom made flexible L
E D s to show your constellations. That's UH embedded into the fabric that
I actually hand drew the constellations forand theyre L E D s underneath that
shine through. That looks like yourunique birthday constellations and I also have solar
powered dresses that can charge your filmor any five votes electronics you can go
out with that solar power. Thefilm is thin and laminated onto fabric,
so it's really unique uh design thatactually fits with the dress is a lotus
flower shape, and I also haveheated coats uh that have the flexible heating
paths embedded in the fabrics. Soall of these things are now developed to
be imbatable with textile and all ofthe fabrics have my paintings on them.
So the technologies are uniquely designed tofit the visual and the fabrics as well.
So I'm actually just launching a kickstarteris running right now for my design.
This is on the month production.When you ask about the development that
I had in the past, Ireally came to this realization and deployment of
on demand mass customization, which isthe most sustainable way to run a fashion
brand and do creative work. Otherwiseone has to create a large inventory and
all these brands are making things beforethey are even sold and that's actually generating
a lot of ways and pollution inthe world. So my whole process is
all digital. So all the paintingsare digital, so they can be printed
onto any fabrics. That's also printedon demand and I own me go to
production ones the pre order has acertain quantity that I need to fulfill.
So it turns the production process aroundfrom the backward passive making, then seal
to the design salve, then makemodel. I love that you're thinking about
sustainability and I'm not surprised that you'reyou're innovating in this industry, because that's
what you do best and I knowthat you've spoken a little bit about how
you feel. You know the thefashion industry is often kind of overlo overlooked
by engineers or by the engineering discipline, and you're really trying to, you
know, challenge the status quo withinthe fashion industry. What else have been
besides kind of what you've learned aboutthis Um, this process for manufacturing?
What are some other ways you feellike you're really trying to push the fashion
industry and try to integrate more innovationand kind of technological thinking into what you're
doing? Yeah, you mentioned earlierthree D programs for fashion. We actually
now have software that can allow usto do to D patning and three simulation
all together totally digitally, so youdon't have to make samples and do all
the back and forth corrections manually physicallyanymore. You can do all these very
quick updates and rapid prototyping within thesoftware. So that's the process I'm adopting
already. For for art by physicists, all of the pieces have their digital
twin. Uh. The patterns areall simulated before it is sent to be
printed and cut and so on.And this can also allow me to do
things like food customization. So peopleactually for the kickstarter, people send me
there their measurements and I can generatethe art are directly in three D for
them and custom fit the fabric totheir unique body shapes. It is no
longer about sizing. People don't haveto fit their body into certain sizes.
Is the garments are created to fittheir different body shapes. And it also
allows me to do things like customprints. So these cats, for example,
the center one is printed by ispainted by my friend Judy Waan.
That's her cat, mail maial,but I'm using AI style transfer tools to
switch the face off the cats inthe center put other people's cats on here
too. I also I still haveto do some some painting, but it
really speed up the process. Ican generally lots of new cats for the
the fashion design by using AI tools, doing style transfer and do digital painting.
So all these are possible now.So so cool to see all of
that kind of come together into thesepieces. And you mentioned the use of
digital twin more in fashion, andI've definitely seen this in some of the
Um, you know, kind ofdesigner fashion shows that are happening, especially
during uh lockdown, when people werehaving to come up with new kind of,
you know, virtual programming and waysto engage their audiences um and keep
doing fashion shows even when they couldn'tbe doing them in person. We saw
a lot more, I feel like, you know, high fidelity digital renderings
of fabrics, of garments, andfiguring out new ways to showcase these pieces
in kind of a virtual arena.What do you see as the future for
how this can be integrated into likeshopping experiences you mentioned? Obviously this makes
um custom sizing way more accessible andaffordable, which is awesome. What are
the ways do you see this influencingkind of the future of Um fashion,
consumerism and the ways that fashion companiesengage with their custom m m yeah,
we have seen a shift for consumerswanting to do online shopping more and more
and, especially with a hybrid kindof world and events, uh, the
online presence are becoming more and moreimportant. So people in the future will
be able to shop not just bylooking at the item but also try it
on, which is so important,because I can't imagine, like, I
can't buy pants that I can't tryon because for me, yeah, I'm
glad you're talking about that. Yeah, so I think the process that I
was mentioning for art by physicists shouldbe adopted by everybody. Um, because
in a way, my my independentfashion brand is has figured out the sustainable,
creative way to kind of a smalla small scale, what it could
be like for a brand to generateclothing for unique customers, and imagine this
can be scaled to the entire industry. No brand needs to create any waste
overproduced imagery anymore. People can ordersomething try on virtually or go to a
physical store get, Um, gettheir body scan whatever way that it's available
to allow digital fashion to be generated, uh, to fit the person and
directly sent to manufacturing and get itmade quickly. Right now, I think
the hurdle is also that if youwant to tailor get something, Taylor may
take months to do. But withthe digital processes, if manufacturers start to
adopt the latest technologies and tools andupgrade their factories, making more automated,
more ready to make, that canreally shift the industry. What do you
think might be the turning point forthat? I mean, I doubt that
it will all, of course,happen in a day. That's not usually
how these things happen. But asfar as do you think it will come
more from a push from the customersor more from a need from the manufacturers
to shift to these new technologies becausethey're losing, you know, too much
money or waste or that sort ofthing? Where do you where do you
see that happening to really move theneedle so that more people adopt more sustainable
and kind of circular system for theirtheir work? Yeah, this is a
very big question to me. Asa physicist, I sometimes think about this
like a phase transition for a material. So you shift from a phase is,
that is, liquid to gas orfrom solid to liquid. You need
several conditions to play together. Theseare a singular thing. You have to
reach a certain temperature. The pressurehas to be right and for this kind
of societal change is also the same. There are many factors. You mentioned
those key points. Consumers needs todrive it. Consumers, they generated the
demand. They will push design andmanufacturing to start looking into faster, cleaner
ways to meet the demand and theneeds. So that really relies on new
manufacturers building their new factories in verydifferent ways from the traditional ones, and
they need to adopt the latest tools. There are actually a lot of tools
that's available for direct praying to tocut, automated cutting. Sewing is very
difficult still, but there are machinesthat's made for specifically sowing certain types of
curvature or three dimensional structures. Thatmade it much easier for people to to
sew Um. The labor shortage isanother difficulty for especially developed countries. There
are not many people who know howto do the Manu work anymore and people
don't want to do it. Mostpeople in the education system. They prefer
to be creatives, they want tobe designers. No one wants to go
to the factory to do the manywork anymore. So that will push new
factories to come up with new waysto uh use machines that are easier for
people to use and that would alsothen definitely become a threat for replacing Manu
work. So there there will beworkforce as affected by this automation, that
AI shifts. So but then therewill be more kinds of jobs generated that
require more technical abilities and maybe evenhigher types of jobs, not the sweatshop
menu repetitive work anymore, but moreengineering oriented and technical, high level jobs
that would become available. So wereally need to provide people the education that
they need and they deserve to dosomething that they prefer to do. So
will be able to generate more decentwork and provide people better environments to work.
So there's a whole connected ecosystem.That was a beautifully put in such
a thoughtful answer. Thank you.I love the physics, Um, physics,
physics analogy that you came up withthere at the beginning, and it's
true there's many factors that play intoit and I think you just broke them
down so perfectly. I'm like,that's the end of the interview. MIC
drop, she's but we'll just wrapit up with a couple more questions.
Um, we want to get intojust some kind of more fun questions here,
and not that those weren't fun.Hopefully they were all fun Um.
But what what's inspiring you these days? One Tech related thing that's inspiring you
and one non tech related thing thatyou're getting inspiration from? Well, I'm
not prepared. They're related inspirations.For me it's never really separate. For
me it is always putting the Ain stem, which is them. So
I think that that's why my brandis called art by physicists. I get
all kinds of inspiration from nature,from how the society behaves. So thank
you for bringing that up. Thatwas one of our questions that I sort
of like cut out because I didn'tknow if we had time for. But
this is a constant debate at adesign lab. It doesn't have to be
a debate. I'm trying to stopbeing so aggressive about it. But steam
versus stem, like inside are youon? Not that they have to be
mutually exclusive, but you brought itup, even unprompted, that the A
is important. Can you tell usmore about why you feel that is important
in steam? So there are manyfactors to it. Art Is what makes
people happy, is what builds cultureand is also communication. So it works
in if Heb at loop. Ifyou start from the science and engineering,
this super important. Is Critical forthe development of society and hopefully we want
to drive the application of techno oologyto only be used for constructive instead of
destructive applications. So imagine all thesealgorithms and technologies are built to replace a
lot of the boring work and domore automation, building infrastructure, getting better
healthcare and education systems. People willhave more freedom and creativity to do intellectual
work and make artworks. That thathelps also communicate science and engineering. That
makes a very positive feedback psycho forthe society with without each of them feeding
into each other helping each other.I think is very siloed. Is what
actually creates the problems. Most ofour society problems are caused by people not
communicating. People are in their littleworlds, they don't care about other people,
they don't care to learn. Ithink that's what's really creating small and
huge problems worldwide. Absolutely, Iwanted to like just to laugh after each
of your answers. There, youknow, the issue of communication is so
huge and, as you mentioned,you know even in your teaching strategies,
being able to use a visual languageto help bridge. You know that gap
in communication or misunderstanding can be uhso advantageous. So I love how you're
bringing that even into this larger questionof you know, how art can kind
of aid the more Um, thescience and technology fields and vice versa,
how they really are interconnected and feedingone another. Okay, so back to
our our question. We're saying natureis one of the sort of non technology
technological inspirations you have. And whatwould you say is their new program or
skill, Um, that's inspiring youwhen it comes to the technology side of
things. It's kind of crazy.I've been playing with some AI generative tools
Ai Art, like mid journey dotty. There's the new also stable diffusion.
I haven't had a lot of timetrying each of them yet these tools are
really good. They are really gettingto the level that most artists have to
actually learn from them now because theylook at all the possible all the different
styles, whatever that's there, andit comes up with its own thing.
So in a way some people maythink that it's going to replace artists,
but then we can learn so muchfrom it too, and I feel like
it can be much faster and evenbetter of creating certain things than me,
and I would be using it tocreate my own art. Uh, you
still need the kind of the directorto putting the prompt, but then you
can then modify on top of whatthe Ai Thinks perceives your prompt. It's
really interesting to think about this relationshipbetween you and a machine or algorithm and
just think much longer I've been developingmy graphic novel and this is actually the
main theme in there. I'm usingit tools to make my graphic novel,
but also you see that people arecreating more and more advanced tools that hope
to replace, uh, the Labor, the borrowing, repetitive work, so
that people can do more creative andintellectual work. But at the end of
the day you have everything taken careof by machines and Algorithms. And then
you realize actually in nature has beenthere creating art all along, so even
before humans ever existed. So itreally makes you start to wonder what is
nature? Is Nature Technology or isnature non tech? I don't think it's
the letter. So it's the greatesttechnology. It's what so much of our
technology is based off of. Right, yes, and so much of our
artists inspired off. MM HMM.Yeah, I really appreciate what you're talking
about when it comes to almost collaboratingwith these programs and machines. I think
that's going to continue to be ahuge topic. It already is on a
lot of people's minds. All right, our our finale question is what is
on your personal bill of materials?You can interpret this however you like.
Yeah, it's a motivation, thenit's the drive that I really want to
apply my energy to the positive developmentof humankind, and that's been since ours
a child, since I decided todo science. That's because I think it
was a very direct way to makea positive impact on society. But,
as as you learn, also noticedthat technology can be applied in other ways
that you don't want to see happen. So within our rooms of ability,
we need to constantly pursue this positiveapplication and also map what's needed by the
world with our passion and our causes. So for me, uh, do
you know the concept of Iki?Guy, this is the Japanese concept.
I might have talked about this quitequite a bit in my past interview.
I'm happy for you to explain itagain. Go ahead. Yeah, so
this is a Japanese concept about meaningof being is a vent diagram showing you
that if you can align what youlove to do, what the world needs,
where you are good at and whatyou can be paid for, you
can find Iki Guy. And that'sbeen my personal bomb uh, as well
as every project that I pursued todo, and I want, how I
want the world, to evolve insuch a direction. So I think at
some point. So in terms ofpersonal growth, is always about learning,
and at the beginning you may bejust pursuing certain knowledge for yourself and but
and then you started developing materials andproducts that can benefit a lot more people
and at the end of the day, you are building a platform to support
others to pursue their passions and missions. So that's the general ingredients in my
bomb. wonderfully put, can youlead an a key Guy Workshop one day
please? I would love to proticipatethat, because I think you surely have
found a way to bring you know, all your interests and passions together and
have you know, a sustainable worklife balance for yourself and keep moving the
needle you know on how to haveyou know, a larger and larger impact
on society and and bring positivity toeveryone you know, that you speak to
and share your work with. SoI really appreciate the work you're doing and
they you for sharing your your kindof your secret recipe, not so secret,
secret recipe, with us. PublicRecipe. Yeah, open source,
that's what we're all about. That'sright. Yeah, share, share the
knowledge, all right. And lastbut not least, of course, please
tell everyone where they can find yourword, kitty, because it's so worthy
of everyone checking it out. Thankyou. So my brand is called act
by physicists, and the U RL is just my name, KITTY YOUNG
DOT com. Right now we're runninga kickstarter, so definitely check it out
for the new collection. Awesome.Can't wait to see all of the new
designs. Thank you so much.We're back with another design lab debrief,
where I'm joining with my colleagues.Do you have Bunny Selina's and Bruce Dominguez?
Really excited to have talked to itKitty Young for this this episode of
the bomb. She is another oneof our design lab favorites. We've had
her as a guest at Hackaday SuperConference in the past. She always does
amazing talks on everything from wearable techto quantum computing, which is quite the
range, I feel like, butalso not that unusual for our audience and
collaborators. Huh Right. She hasa huge presence. I mean any one
of our events you can always seeher from down the hallway or getting everyone
to try on her her latest design. Yeah, I was taking a look
at some of her paintings and theyare so nice. Yeah, and it
was really interesting to hear her talkabout a new kind of experimental version of
her painting and drawing that she's doing, where she's collaborating with AI drawing programs
and kind of putting her drawings inin certain parameters, seeing what it generates
and then working from there. Andshe thinks it will, you know,
be something that she continues to playaround with moving forward, which I think
is very interesting. It's great totalk with an artist who so open about
using that kind of tech in thatway and seeing it as an opportunity to
try a new technique rather than Ithink something she even discussed was that a
lot of artists feel almost maybe protectiveof like sticking with their they're more traditional
technique, or this sort of thinglike this might threaten that. That's very
interesting. I've seen in my twittertimeline, both kind of designers, those
that don't like Ai Generative Images,and those that love it. And yes,
I've found a few that say oh, this, this, this,
got all already. Let's move on. Yeah, totally nothing else to see
here. But then I've seen someinteresting concepts that designers feed these m AI
image generation software with phrases like Bauhausinspired stool, with a certain cartoon,
and it gives them really interesting crossover. Yeah, even to think about as
a I think if artists and designersand, you know, everyone or is
more open to it being, uh, maybe a step in the process,
like maybe this is used during thebrainstorming phase, or maybe it's, you
know, just as like a creative, uh generative tool rather than like,
oh, your final product has tobe produced by the computer or something like
that. Like I like it asan idea, you know, for a
step along the way, Um,and I think that it's cool that people
are are seeing where that can go. What some would say is this is
not setting any trends, it's justgrabbing what's popular online and building on top
of it, and so eventually we'regoing to get to no new concepts,
the same popular designs and everything's goingto look like a very beautiful apple product
with a leather strap. That's whatI equate those things too. Is like
when Syrie first came out. Likeeveryone, you would spend the entire evenings
asking Sirie like the most random thingsand see what right. And so I
guess we are people doing that now. It gets old at a certain point.
Something else I thought was really interestingabout my conversation with Kitty was discussing
the opportunities with, uh, digitaltwin software within the fashion industry. So
I was she was saying that she'susing it Um to kind of expedite the
customization process, to be able tomake patterns and prototypes based off of,
you know, she does everything kindof made to order, so based off
of an individual size, customizations,you know, color preferences, whatever it
is, and she can have thesethings, you know, rendered in her
through digital twin and be able towork from there rather than having to actually
produce a physical sample every time,maybe ship it, ship it back with
feedback, this sort of thing.And I really loved how, again,
she's focusing on the positive here andwhat how this really expedite the process,
and I think that that's something thatwe see again. Sort of this people
feel as more threatening, where reallyit's it's giving an opportunity for efficiency.
Have you guys seen any interesting developmentswhen it comes to wearables and kind of
the use of digital twins software?I have not seen a lot with wearables,
but what I've seen is with productsand spaces. What happens is these
this Um rendering engines like unity.They were created for video games, but
they have so much processing power thatpeople started using them. I think even
the U S army uses them forsome purposes, and now people use them
for rendering a house products. Butthe cool thing is you render in real
time. It's not like you createdthe video and you just create well,
just quote unquote right. It's alot of work, but you create a
space and then you can go tothat space and walk around and it just
generates the images in real time,which, interestingly, it's what Siemens and
Nvidia just partnered to do, whichis you have a factory floor and you
had some images that were interesting,or you have some renderings with certain quality,
but now, within videous processing powerand ability to work with light,
walking through that virtual factory floor isgoing to look hyper realistic and it's I
think it's very interesting. Yeah,I think it's going to have really awesome,
you know, implications for training opportunitiesand for again, optimizing, optimizing
manufacturing processes and workflow in all ofthese industries. So if if a factory
floor, if it's possible to renderin real time a factory floor, I
think clothing and led is glowing andall that's going to be easier but also
very fulfilling, very for cool tolook at. Yeah, at least the
most recent thing is I just finishedreading a book by Annie Jacobsen called the
Pentagon's brain, and she does allthese like black project kind of uh,
you know, black budget type ofbooks and research, and one of the
things is it's about Darpa and theconcept was is that they were developing like
Um m m o RPG type,uh, I don't want to say games,
but training simulations for tank battalions andthat's what you're going into the training.
And instead of having tanks out inthe fields, they had a giant
warehouse filled with boxes of tank kindof like uh, set up so that
you would get like sounds, likelike effective sounds, from things rumbling around
and they were doing this back inthe eighties. So it's like wow,
if you think about don't they alwayssay they're like what do they say?
Technology? And now that we're talkingabout something that's so advanced and it's coming
to life, you know what's twentyyears from now? What are we gonna
be talking about twenty years? Iwas going to say, in response to
what you were talking about, Geois spaces. I've also seen a lot
of the you know, the renderedspaces also being sold. Now people are
like buying virtual real estate in thesespaces, and I do wonder kind of
what's the future of that? Yeah, and F T crazy three d modeled
resorts and things like that. I'llbe honest, I'm a little skeptical of
where that goes. Like SEC butnow it looks like I'm going to have
to sign up an Avatar. I'mskeptical too, but the moment someone decides
to get their own money and giveit to someone else for a piece of
digital, quote unquote, property,that's the moment when it comes to real
well, where people are doing that. Yeah, I won't tell you how
old I am. I'll say thatI played gears of war and I was
there when people started buying the GoldenUm Machine Gun. Oh my God,
I was like why? I know, I'm like, the closest I got
to that was club penguin outfits andand homemark. I'm like, I'm just
gonna show the age gap here.But anyways, okay, I feel like
we got to rein it back into design lab here. We could go
down that wormhole forever, Wormhole,Rabbit Hole, down that rabbit hole.
But Um, as we mentioned,kitty has been one of our awesome hackaday
Super Conference speakers in the past andof course I need to shout out that
super con is back, coming backto design lab this November, and we've
already really the tickets online. CHECKOUT HACKADAY Super Conference two on event right
or just search it on Hackaday DOTCOM to learn more. We're about to
probably by the time this episode comesout, the volunteer form will be live
and you can also participate as avolunteer. Uh, if you just want
to be here and be able toenjoy some of the talks and also contribute
to the Um all the operations thatmake it run smoothly. We would love
to have your support. We havea lot of us and volunteers every year.
Keep an eye out as we announceour speakers. We're just about to
go through the speaker selection process,so that will be coming out soon as
well and you can see get apreview of you you might be able to
hear Um that's giving amazing talks likeKitty has given us in the past.
So check all of that and moreon Hackaday dot com or any of our
social channels. And thanks again,Jim Bruce, for another riveting design lab
de brief. If you like thebomb, don't forget to subscribe, rate
and share the show wherever you getyour podcasts. You can follow supply frame
and Hack Day on Instagram, twitter, linkedin and Youtube, and design lab
at supply frame. Design lab onInstagram and twitter. The bomb is a
supply freme podcast, written, producedand edited by Frank Driscoll and Co edited
by Daniel Ferrara. Executive Producers AreRyan Tillotson and Tyler Nielsen. Theme Music
is by Anna Hoggman, with showart by Thomas Schneider. Special thanks to
Giovanni Selena's Bruce Dominguez, Thomas Woodward, Jin Kumar, Jordan Clark Matt Gunn.
The entire supply freame team and youare wonderful listeners. I'm your host,
Magenta, strongheart right

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