Why listen
A product engineer explains how haptic music tech became a playground for kids with Autism Spectrum Disorder.
0:00––:––
Enjoy the episode?
Subscribe to The BOM: Engineering a Path Forward
Listen & subscribe on
In this episode
- How haptic feedback moves beyond gaming into therapeutic design
- What it takes to build an interactive musical playground from scratch
- Why accessibility is shaping the future of music technology
- The engineering challenges of designing for children with ASD
About this episode
In this episode of the Bom: Engineering A Path Forward we’re back at mHub in Chicago looking at how music technology is more than synths and software. It’s everything from basic controllers that play a single sound to full haptic feedback setups that in recent times have been used to create an interactive playground to help children diagnosed with Autism Spectrum Disorder.Today, we’re talking to one of the product design engineers Fred Kelly from Heath Interactive about this impressive feat. Fred Kelly has been working on the musical playground for the past few years and they are going to tell us about the process of building this area and why advancing music technology is so important for accessibility.
Heath Interactive
The views and opinions expressed within this content are solely the speaker's and do not reflect the opinions and beliefs of Supplyframe or its affiliates.
Learn more about your ad choices. Visit megaphone.fm/adchoices

About The BOM: Engineering a Path Forward
The BOM (or “bill of materials”) is a weekly Supplyframe DesignLab Podcast hosted by Head of Design & Partnerships Majenta Strongheart.
See all episodes →






